{"id":2087,"date":"2015-04-23T13:56:32","date_gmt":"2015-04-23T12:56:32","guid":{"rendered":"http:\/\/mechafatnick.co.uk\/?p=2087"},"modified":"2024-09-08T13:15:31","modified_gmt":"2024-09-08T12:15:31","slug":"fatnick-makes-a-game-part-6","status":"publish","type":"post","link":"https:\/\/fatnickindustries.com\/Blog\/2015\/04\/23\/fatnick-makes-a-game-part-6\/","title":{"rendered":"FatNick Makes a Game Part 6"},"content":{"rendered":"<p>(<a href=\"http:\/\/mechafatnick.co.uk\/2015\/03\/12\/fatnick-makes-a-game-part-5\/\">Part 5<\/a>)<\/p>\n<p>I don&#8217;t know about you but if there&#8217;s one thing I hate, it&#8217;s being ill. After all, aside from feeling like crap, you don&#8217;t have either the strength or the inclination to carry on playing around with your funky little side projects&#8230;like mucking around with Unity.<\/p>\n<p>Before my enforced break, thing&#8217;s hadn&#8217;t been going overly well. Though the release of Unity 5 should have been a positive thing, all of the positive aspects of the upgrade (such as the widely expanded export options) were slightly dwarfed by the fact that they managed to <a href=\"http:\/\/forum.unity3d.com\/threads\/unity-5-wheelcollider-component-is-unusable.307099\/=bv.91071109,d.ZGU\">COMPLETELY BREAK THE PHYSICS ENGINE &#8211;\u00a0<\/a> particuarly when it came to wheels. This left me either continuing on in a redundant version, or having to rebuild pretty much everything I&#8217;d done up to this point from scratch. As you&#8217;d expect, neither choice was particularly appealing.<\/p>\n<p>As I hadn&#8217;t come that far with my game, however, I decided to upgrade to Unity 5 . By massively rejigging my acceleration and braking units, I&#8217;ve managed to get the car to move again and i&#8217;ll stick with that for now. If I wait long enough and work on everything else in the mean time, I&#8217;m hoping a revision to the wheel collider component will turn up sooner or later. Cunning.<\/p>\n<p>The downside is that, for the moment, my spritely MR2 now handles like an articulated lorry with shoddy brakes: Given time, it can accelerate to ridiculous speeds, but the brakes don&#8217;t really do anything and it&#8217;s quite unstable. Mind you, that&#8217;s quite an interesting mechanic come to think of it&#8230;<\/p>\n<p>As tinkering with the car was a no no, then, I decided to work on everything else. Having started with an Outrun-style of game in mind, I came to the conclusion that this might be a little ambitious for a first project, so I&#8217;ve scaled back to an &#8216;endless&#8217; driver game based around a single long stretch of highway.<\/p>\n<p>I still intend to have changing backgrounds and scenery though, so to allow for super-sneaky switching, I&#8217;ve decided to have the end of my road enclosed in a tunnel. On reaching the end of the tunnel, the car will be teleported back to the beginning again, giving the impression of exiting the tunnel in a different place. Ha!<\/p>\n<p>It turns out that both of these were relatively simple to achieve, My tunnel model placeholder was a simple large cylinder, placed onto the track to form a semi circle. Not only is this a straightforward solution, but the sealed opaque ends have a certain old school charm about them.<\/p>\n<p>&nbsp;<\/p>\n<div id=\"attachment_2088\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2015\/04\/Warp.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-2088\" class=\"size-medium wp-image-2088\" src=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2015\/04\/Warp-300x199.png\" alt=\"make game\" width=\"300\" height=\"199\" srcset=\"https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/04\/Warp-300x199.png 300w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/04\/Warp-320x212.png 320w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/04\/Warp-150x99.png 150w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/04\/Warp.png 649w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-2088\" class=\"wp-caption-text\">The green circle is the area the catchment area for the teleport<\/p><\/div>\n<p>&nbsp;<\/p>\n<p>Building the teleporter was easy peasy too &#8211; its nothing more than an empty game object with an invisible colider in it. With the collider set up, activating it was just a matter of ticking the &#8216;is trigger&#8217; box and writing a couple of lines to move my object code to another unseen colider at the beginning of the track.<\/p>\n<div id=\"attachment_2089\" style=\"width: 224px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2015\/04\/TeleportDest.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-2089\" class=\"size-medium wp-image-2089\" src=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2015\/04\/TeleportDest-214x300.png\" alt=\"make game\" width=\"214\" height=\"300\" srcset=\"https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/04\/TeleportDest-214x300.png 214w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/04\/TeleportDest-107x150.png 107w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/04\/TeleportDest.png 273w\" sizes=\"(max-width: 214px) 100vw, 214px\" \/><\/a><p id=\"caption-attachment-2089\" class=\"wp-caption-text\">My unseen teleport destination. Cunning, eh?<\/p><\/div>\n<p>&nbsp;<\/p>\n<div id=\"attachment_2092\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2015\/04\/Warp.gif\"><img decoding=\"async\" aria-describedby=\"caption-attachment-2092\" class=\"size-medium wp-image-2092\" src=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2015\/04\/Warp-300x165.gif\" alt=\"make game\" width=\"300\" height=\"165\" srcset=\"https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/04\/Warp-300x165.gif 300w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/04\/Warp-320x176.gif 320w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/04\/Warp-150x82.gif 150w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-2092\" class=\"wp-caption-text\">Teleport in action!<\/p><\/div>\n<p>&nbsp;<\/p>\n<p>So, with the teleport in place, I had the makings of a basic, ensless game. Each trip down the highway was massively too short however (about 10 seconds,) so I resolved this by shoving in a few extra sections of\u00a0 straight in the middle.<\/p>\n<p>What was missing now, however, was the presence of lots of other vehicles. In the modern world, this is an easy fix: To the royalty-free model banks batman! A couple of clicks later, and my highway is PACKED.<\/p>\n<div id=\"attachment_2091\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2015\/04\/NewModels.gif\"><img decoding=\"async\" aria-describedby=\"caption-attachment-2091\" class=\"size-medium wp-image-2091\" src=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2015\/04\/NewModels-300x163.gif\" alt=\"Make Game\" width=\"300\" height=\"163\" srcset=\"https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/04\/NewModels-300x163.gif 300w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/04\/NewModels-320x174.gif 320w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/04\/NewModels-150x81.gif 150w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-2091\" class=\"wp-caption-text\">Models on display!<\/p><\/div>\n<p>&nbsp;<\/p>\n<p>So, things are looking up aren&#8217;t they? Unfortunately all is not 100% rosy: my vehicle scripts aren&#8217;t moving any of my new arrivals, so will definitely need some tinkering with, and my teleport script is a great start but isn&#8217;t quite up to scratch: Every vehicle that enters the teleport departs on the same z axis, which spoils the allusion some what. Still, tinkering with these sort of things is what it&#8217;s all about, right? On to part 7!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>(Part 5) I don&#8217;t know about you but if there&#8217;s one thing I hate, it&#8217;s being ill. After all, aside from feeling like crap, you don&#8217;t have either the strength or the inclination to carry on playing around with your funky little side projects&#8230;like mucking <span class=\"read-more\"><a class=\"more-link btn btn-transparent\" href=\"https:\/\/fatnickindustries.com\/Blog\/2015\/04\/23\/fatnick-makes-a-game-part-6\/\">Read More &#8230;<\/a><\/span><\/p>\n","protected":false},"author":2,"featured_media":2092,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,286,70,587],"tags":[296,351],"class_list":["post-2087","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blogposts","category-fatnick-makes-game","category-games","category-games-blog-posts","tag-fatnick-makes-a-game","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>FatNick Makes a Game Part 6 - Fatnick Industries<\/title>\n<meta name=\"description\" content=\"Fatnick still plugs away at game development with Unity. 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