{"id":2007,"date":"2015-03-12T14:55:18","date_gmt":"2015-03-12T13:55:18","guid":{"rendered":"http:\/\/mechafatnick.co.uk\/?p=2007"},"modified":"2024-09-08T13:15:40","modified_gmt":"2024-09-08T12:15:40","slug":"fatnick-makes-a-game-part-5","status":"publish","type":"post","link":"https:\/\/fatnickindustries.com\/Blog\/2015\/03\/12\/fatnick-makes-a-game-part-5\/","title":{"rendered":"Fatnick Makes a Game Part 5"},"content":{"rendered":"<p style=\"text-align: left;\">(For Fatnick makes a game <a title=\"Fatback Makes A Game: Part 4\" href=\"http:\/\/mechafatnick.co.uk\/2015\/02\/11\/fatback-makes-game-part-4\/\">Part 4, click here<\/a>)<\/p>\n<p style=\"text-align: left;\">Hello everyone,<\/p>\n<p style=\"text-align: left;\">Since my last update a lot of stuff has changed!<\/p>\n<p style=\"text-align: left;\">Having completed my test track, I&#8217;ve decided to go in more of an arcade-driven direction for the actual game. So let&#8217;s make a game!<\/p>\n<p style=\"text-align: left;\">To start with, I&#8217;ve dropped my car into a new scene and created a road for it. Oh, I&#8217;ve also dropped in a coach for you to crash into and a script with will make you explode if you hit either the coach or the crash barriers.\u00a0 Hurrah!<\/p>\n<div id=\"attachment_2008\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2015\/03\/Bus.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-2008\" class=\"size-medium wp-image-2008\" src=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2015\/03\/Bus-300x257.png\" alt=\"make game\" width=\"300\" height=\"257\" srcset=\"https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/03\/Bus-300x257.png 300w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/03\/Bus-320x274.png 320w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/03\/Bus-150x128.png 150w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/03\/Bus.png 757w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-2008\" class=\"wp-caption-text\">A coach! It&#8217;s like the M25<\/p><\/div>\n<p>So how did I do it? Well, having already created my prefab for the car, I simply dropped it into a scene with a plane 100m long and about four lanes wide. That having been done, I dropped smaller planes for the lane markings and a couple of long blocks for the crash barriers. Simple.<\/p>\n<p>From there, I locked the car&#8217;s rotation on the Y and Z axis, preventing any rolling and allowing for some slightly more ridiculous handling.<\/p>\n<p>With the car and the barrier having been created, it was time to drop in a basic crash script I started with <a href=\"http:\/\/gamedevelopment.tutsplus.com\/tutorials\/how-to-make-an-object-shatter-into-smaller-fragments-in-unity--gamedev-11795\">this<\/a> and got:<\/p>\n<blockquote><p>\/\/Basic collision detection checking for car and wall, swapping model for debris<\/p>\n<p>function OnCollisionEnter(thecollision : Collision)<\/p>\n<p>{<\/p>\n<p>if(thecollision.gameObject.name==&#8221;Walls&#8221;)<\/p>\n<p>{<\/p>\n<p>Instantiate(Debris, transform.position, transform.rotation);<\/p>\n<p>Destroy(gameObject);<\/p>\n<p>}<\/p>\n<p>else if(thecollision.gameObject.name==&#8221;Large1&#8243;)<\/p>\n<p>{<\/p>\n<p>Instantiate(Debris, transform.position, transform.rotation);<\/p>\n<p>Destroy(gameObject);<\/p>\n<p>}<\/p>\n<p>}<\/p><\/blockquote>\n<p>This script will only kill you, currently, if you crash into the walls or my coach. I have a feeling this is possibly a bad approach generally, but I intend to have a strictly limited about of things that can kill you &#8211; so I don&#8217;t mind adding them individually.<\/p>\n<div id=\"attachment_2009\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2015\/03\/Debris.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-2009\" class=\"size-medium wp-image-2009\" src=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2015\/03\/Debris-300x168.png\" alt=\"make game\" width=\"300\" height=\"168\" srcset=\"https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/03\/Debris-300x168.png 300w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/03\/Debris-320x179.png 320w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/03\/Debris-150x84.png 150w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/03\/Debris.png 756w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-2009\" class=\"wp-caption-text\">Here&#8217;s my debris &#8211; it&#8217;s about the same size as the car.<\/p><\/div>\n<p>&nbsp;<\/p>\n<p>As for the &#8216;debris&#8217; (the remains of the car) and &#8216;Large1&#8217; (my coach), I created the debris from a collection of MR2-sized cubes with an internal sphere collider, and my large obstacle took the form of a royalty-free model of a coach (predictably on the wrong axis as before &#8211;\u00a0 but nothing adding to a parent object didn&#8217;t solve.)<\/p>\n<p><a href=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2015\/03\/MR2-and-Coach.png\"><img decoding=\"async\" class=\"aligncenter size-medium wp-image-2010\" src=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2015\/03\/MR2-and-Coach-300x125.png\" alt=\"MR2 and Coach\" width=\"300\" height=\"125\" srcset=\"https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/03\/MR2-and-Coach-300x125.png 300w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/03\/MR2-and-Coach-320x133.png 320w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/03\/MR2-and-Coach-150x62.png 150w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/03\/MR2-and-Coach.png 752w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>So, with the car, object and collision script ready to go, did anything work? Nope! Predictably my shiny new script wouldn&#8217;t work at all. Why? I have absolutely no idea. For some reason the &#8216;if&#8217; clauses weren&#8217;t working, so the car would explode into blocks the second it spawned on the road. Erk.<\/p>\n<p>Weirdly, however, all it took to resolve this was saving and loading the next morning. Again, I have absolutely no idea why that worked, but I&#8217;m definitely not complaining! So now, I had an MR2, a stationary coach, and a script which made the car explode if it hit either the walls or the coach.<\/p>\n<p>But now, of course,\u00a0 I had to make the coach move. I have to admit, I wasn&#8217;t sure about the best way of going about this. I was thinking of editing the script I&#8217;d used to control the MR2, but then I came upon <a href=\"https:\/\/github.com\/ricardojmendez\/UnitySteer\">Unity Steer<\/a>. As it contains a number of scripts which also handle route finding etc, I thought this would no only help get things moving, but may well help out down the line if I wanted to include lane changes etc. My Coach now moves forward thanks to the rather splendid Autonomous Vehicle script.<\/p>\n<div id=\"attachment_2011\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2015\/03\/OVERTAKE.gif\"><img decoding=\"async\" aria-describedby=\"caption-attachment-2011\" class=\"size-medium wp-image-2011\" src=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2015\/03\/OVERTAKE-300x152.gif\" alt=\"make-game\" width=\"300\" height=\"152\" srcset=\"https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/03\/OVERTAKE-300x152.gif 300w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/03\/OVERTAKE-320x162.gif 320w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2015\/03\/OVERTAKE-150x76.gif 150w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-2011\" class=\"wp-caption-text\">Wheeee<\/p><\/div>\n<p>&nbsp;<\/p>\n<p>So now I have my first 5 seconds of gameplay. Sorry, that wasn&#8217;t fantastically entertaining was it? Sorry. I&#8217;ll try and be more interesting next time AND have something interactive!<\/p>\n<p>(<a title=\"FatNick Makes a Game Part 6\" href=\"http:\/\/mechafatnick.co.uk\/2015\/04\/23\/fatnick-makes-a-game-part-6\/\">Part 6<\/a>)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>(For Fatnick makes a game Part 4, click here) Hello everyone, Since my last update a lot of stuff has changed! Having completed my test track, I&#8217;ve decided to go in more of an arcade-driven direction for the actual game. So let&#8217;s make a game! <span class=\"read-more\"><a class=\"more-link btn btn-transparent\" href=\"https:\/\/fatnickindustries.com\/Blog\/2015\/03\/12\/fatnick-makes-a-game-part-5\/\">Read More &#8230;<\/a><\/span><\/p>\n","protected":false},"author":2,"featured_media":2011,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,286,70,587],"tags":[296,351],"class_list":["post-2007","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blogposts","category-fatnick-makes-game","category-games","category-games-blog-posts","tag-fatnick-makes-a-game","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Fatnick Makes a Game Part 5 - Fatnick Industries<\/title>\n<meta name=\"description\" content=\"Fatnick makes a game! 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