{"id":1359,"date":"2014-05-31T14:48:07","date_gmt":"2014-05-31T13:48:07","guid":{"rendered":"http:\/\/mechafatnick.co.uk\/?p=1359"},"modified":"2015-06-27T10:56:15","modified_gmt":"2015-06-27T09:56:15","slug":"other-outruns","status":"publish","type":"post","link":"https:\/\/fatnickindustries.com\/Blog\/2014\/05\/31\/other-outruns\/","title":{"rendered":"The Other Outruns"},"content":{"rendered":"<p>As we&#8217;ve already established, I like Outrun. Probably to an unhealthy extent. In fact, not only do I love the original arcade Outruns (in all their many ports and guises) but I even love the weird and widely ignored console-only Outrun games as well. Hurrah! Why don&#8217;t we take a peek at those, eh? First up: Outrun 3d<\/p>\n<p><!--nextpage--><br \/>\nOutrun 3D<\/p>\n<p>The term 3D is never a welcome appendage is it? While the visual trickery might be novel and fun, it&#8217;s generally a warning that gimmickry has been used to mask a product of rather dubious quality. Crumbs.<\/p>\n<p>Thankfully, This isn&#8217;t the case with Outrun 3D. Turn the 3d mode off (which is as simple as pressing pause on the title screen) and you&#8217;re left with what is \u00a0surely the finest 8-bit Outrun.<\/p>\n<div id=\"attachment_1400\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.26.09.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-1400\" class=\"size-medium wp-image-1400\" src=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.26.09-300x221.png\" alt=\"other outruns\" width=\"300\" height=\"221\" srcset=\"https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.26.09-300x221.png 300w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.26.09-320x236.png 320w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.26.09-150x110.png 150w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.26.09.png 484w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1400\" class=\"wp-caption-text\">Strange as it seems, having the coast marked a dramatic improvement over the original.<\/p><\/div>\n<p>That&#8217;s not to say that there was anything particularly wrong with the original MS outrun (it was a very<br \/>\naccomplished port) but everything about 3D is just that little bit more polished: the colours seem that much more vibrant, the scenery is both more voluminous and more detailed, and they&#8217;ve even squeezed in some advanced effects like tunnels and weather.<\/p>\n<p>Thankfully, this seems to correspond to the gameplay too. Along with a frame rate that seems a little brisker, your Ferrari feels just that little bit more responsive.<\/p>\n<div id=\"attachment_1398\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.26.33.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-1398\" class=\"size-medium wp-image-1398\" src=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.26.33-300x224.png\" alt=\"Other Outruns\" width=\"300\" height=\"224\" srcset=\"https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.26.33-300x224.png 300w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.26.33-320x239.png 320w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.26.33-150x112.png 150w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.26.33.png 478w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1398\" class=\"wp-caption-text\">It has weather! WEATHER!<\/p><\/div>\n<p>On the negative side, only Magical Sound Shower remains from the original Outrun soundtrack which is a shame. But even then, newbie tracks &#8216;Color Ocean&#8217; and Midnight Highway&#8217; are both solid tracks which, surprisingly, match the game as perfectly as Splash Wave and Passing Breeeze. Best of all, Sega even went to the bother of ensuring that the cart contained FM versions of the new tracks (for those lucky enough to have the expansion.)<\/p>\n<p>Add onto that a sound test and selectable difficulty levels, and there is quite literally no reason to opt for the original MS Outrun (aside from maybe price. Ha!) It&#8217;s just a shame that not all the other Outruns could be this good, which brings us neatly onto our next Master system entry: Battle Outrun.<\/p>\n<p>[youtube]https:\/\/www.youtube.com\/watch?v=6HdOaLMy0oI[\/youtube]<\/p>\n<p><!--nextpage--><\/p>\n<p>Battle Outrun.<\/p>\n<p>Weirdly, though it may have found its way onto everything from the Amiga to the Zx Spectrum, Turbo Outrun never found its way onto the Master System. \u00a0Instead, the Master System received an exclusive and very different game: Battle Outrun.<\/p>\n<div id=\"attachment_1407\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.22.42.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-1407\" class=\"size-medium wp-image-1407\" src=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.22.42-300x188.png\" alt=\"other outruns\" width=\"300\" height=\"188\" srcset=\"https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.22.42-300x188.png 300w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.22.42-320x202.png 320w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.22.42-150x94.png 150w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.22.42.png 416w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1407\" class=\"wp-caption-text\">This game is sponsored by the colour yellow<\/p><\/div>\n<p>The old &#8220;It&#8217;s like (x) crossed with (y)&#8221; might be the laziest form of games journalism going, but there seems to be no other way of describing Battle Outrun. The game, essentially, borrowed\u00a0the hi-octane car chase-based gamely of\u00a0Chase HQ and added the thinnest of Outrun veneers to the presentation. Chuck in a simplified version of the map from Turbo Outrun and the nifty upgrade lorries from Spy Hunter and you have described everything Battle Outrun has to offer.<\/p>\n<div id=\"attachment_1406\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.23.09.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-1406\" class=\"size-medium wp-image-1406\" src=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.23.09-300x187.png\" alt=\"other outruns\" width=\"300\" height=\"187\" srcset=\"https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.23.09-300x187.png 300w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.23.09-320x200.png 320w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.23.09-150x93.png 150w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.23.09.png 443w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1406\" class=\"wp-caption-text\">if there&#8217;s a saving grace, the Spy Hunter style trucks are it.<\/p><\/div>\n<p>Not that&#8217;s necessarily a bad thing, of course. Battle might score poorly in the originality stakes, but all of its inspirations were great games in their own right, so there&#8217;s nothing to stop Battle joining their ranks. In theory, anyway.<\/p>\n<p>Sadly though, the designers opted to carry this laziness over from the design to the execution, leaving us a game which falls short in every single area. Though the map screen gives you a choice of 8 very different American locales, they all share the same bland shade of yellow for the foreground (even city-based stages like Chicago and New York,) Every stage features the same hazards (jumps, road blocks and oil slicks) and the only trackside scenery found in any of the stages is an occasional chevron. There&#8217;s only type of civilian vehicle in the game, and it only has two different movement patterns (one type is slow and stationary, the other veers drunkenly from side to side.)<\/p>\n<p>&nbsp;<\/p>\n<div id=\"attachment_1405\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.23.27.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-1405\" class=\"size-medium wp-image-1405\" src=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.23.27-300x194.png\" alt=\"other outruns\" width=\"300\" height=\"194\" srcset=\"https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.23.27-300x194.png 300w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.23.27-320x208.png 320w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.23.27-150x97.png 150w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.23.27.png 407w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1405\" class=\"wp-caption-text\">Why yes, those are exactly the same cars. On every level.<\/p><\/div>\n<p>Even these failings may be forgivable if the game played ok, but the handling model never feels quite right and the whole thing gets very repetitive very quickly. It also feels a bit weird that the best way of overtaking traffic is generally to veer into the empty space off the sides of the road. It should be noted that the challenge ramps up massively in the later stages of the game, but this isn&#8217;t a positive thing: The challenge stems largely\u00a0from the target car&#8217;s ability to glide, ghost-like, through impenetrable walls of traffic.<\/p>\n<p>If there was one saving grace, It&#8217;s noteworthy that you have the option to change the back ground music before you drive, but none of the tracks are particularly memorable and, unlike in Outrun, they didn&#8217;t even bother to name them. Blimey.<\/p>\n<p>With a game like Battle Outrun, it&#8217;s tempting to conclude that it&#8217;s for fans of the series&#8217; That really doesn&#8217;t apply here though. There &#8216;s simply nothing here for anyone who enjoyed either Outrun or Chase H.Q. The entire experience feels rushed, underdeveloped and, to be frank, just isn&#8217;t much fun. I&#8217;ve had to play it but you don&#8217;t. Save yourself. Please.<\/p>\n<p>Luckily though, our next Outrun fares a little better.<\/p>\n<p><iframe loading=\"lazy\" title=\"Battle Outrun\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/Ol81tfobEFQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><br \/>\n<!--nextpage--><\/p>\n<p>Outrun Europa.<\/p>\n<p>I&#8217;ve had a look at the Master System version of before, so check out the full review <a title=\"Outrun Europa\" href=\"http:\/\/mechafatnick.co.uk\/2013\/06\/27\/outrun-europa\/\" target=\"_blank\">here<\/a>. In summary, Outrun Europa was a fitting swan song for the 8-bit Outruns. Not only is it incredibly impressive visually, but any shortcomings in the gameplay stem from trying to do too much rather than too little. The music isn&#8217;t up to much i suppose, but well you can&#8217;t have everything can you? This is definitely a title which is worth your time.<\/p>\n<p>[youtube]https:\/\/www.youtube.com\/watch?v=0k1NhkCKBqI[\/youtube]<\/p>\n<p>Next up: 16-bit Outruns<br \/>\n<!--nextpage--><br \/>\nOutrun 2019<\/p>\n<p>As the Megadrive received complete (if imperfect) ports of both Outrun and Turbo Outrun, it looks like there was less of a need for Sega to develop\u00a0other Outrun titles. There were just two other Outruns on the Megadrive, and the first of these, Outrun 2019, wasn&#8217;t even supposed to be either a Megadrive game or an Outrun game at all!<\/p>\n<div id=\"attachment_1411\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.19.49.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-1411\" class=\"size-medium wp-image-1411\" src=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.19.49-300x211.png\" alt=\"other Outruns\" width=\"300\" height=\"211\" srcset=\"https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.19.49-300x211.png 300w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.19.49-320x225.png 320w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.19.49-150x105.png 150w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.19.49.png 409w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1411\" class=\"wp-caption-text\">Turbo Boooost<\/p><\/div>\n<p>Originally developed for the Mega-CD, Outrun 2019 began life under the moniker &#8216;Cyber Road.&#8217; Moving to the Megadrive under the new-name &#8216;Junkers High,&#8217; it was eventually released under a title reflecting its futuristic setting: Outrun 2019.<\/p>\n<p>So, does a title with this futuristic setting deserve to be considered as an Outrun title? Yes, definitely. Though it may contain the sort of neon-dripped futuristic cityscapes the name would have you expect, the game also contains the kind of ruins, forests and natural European-style landscapes you&#8217;d expect from an Outrun game. With the\u00a0iconic red Ferrari having been replaced with a futuristic rocket-power monster mobile, this makes for an interesting juxtaposition.<\/p>\n<div id=\"attachment_1408\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.21.50.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-1408\" class=\"size-medium wp-image-1408\" src=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.21.50-300x213.png\" alt=\"other outruns\" width=\"300\" height=\"213\" srcset=\"https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.21.50-300x213.png 300w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.21.50-320x228.png 320w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.21.50-150x106.png 150w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.21.50.png 408w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1408\" class=\"wp-caption-text\">As the name suggests, there&#8217;s lots of futuristic city scales&#8230;<\/p><\/div>\n<p>Indeed, out of all of the Other Outruns, this might be the best of the lot. Not only does it crack along at a nice pace (even on a 50hz Megadrive) but none of the changes to the Outrun formula feel ornamental: jumps, so pointless In Battle Outrun, allow you to leap over roadless sections of the track and access raised flyovers while the automatic rocket boost feels much more indispensable then the boost found in Turbo Outrun. On top of that, the predictable handling model feels fun and satisfying, shadowing the changes that were to be made in the future arcade Outrun titles.<\/p>\n<div id=\"attachment_1409\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.21.15.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-1409\" class=\"size-medium wp-image-1409\" src=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.21.15-300x214.png\" alt=\"other outruns\" width=\"300\" height=\"214\" srcset=\"https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.21.15-300x214.png 300w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.21.15-320x228.png 320w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.21.15-150x107.png 150w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.21.15.png 405w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1409\" class=\"wp-caption-text\">But there&#8217;s plenty of traditional outrun style tracks too!<\/p><\/div>\n<p>Most importantly, however, this was the first Outrun after the original to include a feature which has become synonymous with series: a forked track layout! Ok, so the layouts themselves may have actually owed more to Taito&#8217;s Outrun rip-off Full Throttle then to Sega&#8217;s original, but they&#8217;re definitely a welcome return. As the game included 5 tracks with multiple forking paths, this added bags of replayability to a game which was already as addictive as any coin-op.<\/p>\n<p>Speaking of things synonymous with Outrun, though there might be a clearer EDM influence here, the music in 2019 definitely feels sufficiently Outrunesque too, and completes an outstanding package. It may not have began life as a true Outrun title, but the end result is something which can be considered among the best of the 16-bit racing games. If you&#8217;re going to hunt down just one game from this article, please make it this one. You won&#8217;t regret it.<\/p>\n<p><iframe loading=\"lazy\" title=\"Outrun 2019 (Stage 1)\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/9K-0fNZN3pU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Finally, lets look at an Outrun title that never even made it to Europe. Crumbs.<br \/>\n<!--nextpage--><br \/>\nOutrunners<\/p>\n<p>As Other Outruns go Outrunners is a bit of an oddball, as it was based on an official Sega arcade game. Outrunners deserves to be considered a mainstream Outrun title then, surely?<\/p>\n<p>Sadly both the original arcade game &#8211; and the Megadrive port &#8211; seem to be the runts of the Outrun litter. Appearing in 1993, the Outrunners arcade game was perhaps doomed before it even began. Though it marked the apogee of 2D sprite scalers thanks to its use of Sega&#8217;s fancy System 32 hardware, it&#8217;s impact was inevitably lessened by having to share arcade space with Sega&#8217;s fancy 3D model 1 (and later model 2) games.<\/p>\n<div id=\"attachment_1403\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.24.13.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-1403\" class=\"size-medium wp-image-1403\" src=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.24.13-300x209.png\" alt=\"other outruns\" width=\"300\" height=\"209\" srcset=\"https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.24.13-300x209.png 300w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.24.13-320x224.png 320w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.24.13-150x104.png 150w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.24.13.png 435w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1403\" class=\"wp-caption-text\">The Split screen is very difficult to get past<\/p><\/div>\n<p>This was a shame, as Outrunners was a pretty forward-looking game. Not only did it reintroduce and expand upon the explorative and light- hearted nature of the Original Outrun, but it nailed-down the slidey high-speed handling that would make Outrun 2 such a success. It also included an impressive 8-player link mode. Thankfully, though\u00a0Outrunners may have Been doomed to powerslide into the cracks of public memory in the long term, it did manage to build up a reasonable following at the time. This ensured that it would receive a home port.<\/p>\n<div id=\"attachment_1402\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.24.29.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-1402\" class=\"size-medium wp-image-1402\" src=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.24.29-300x219.png\" alt=\"other outruns\" width=\"300\" height=\"219\" srcset=\"https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.24.29-300x219.png 300w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.24.29-320x234.png 320w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.24.29-150x109.png 150w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.24.29.png 443w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1402\" class=\"wp-caption-text\">Which is a shame &#8211; if you can the game actually plays ok<\/p><\/div>\n<p>Sadly though, Sega didn&#8217;t handle the Megadrive port themselves. Instead they farmed it out to Data East. Not a good start. However, to give \u00a0Data East credit, they managed to cram all of the major elements in here. Not a mean feat considering that Outrunners had the most complicated map of any Outrun title, changeable in-game music and a large selection of cars. They even managed to cram in a console-exclusive &#8216;original&#8217; mode, which sees you face off against the other Outrunners in 1-on-1 single-stage battles, and included a whole load of little graphical details like an Orca that ambiently swims in the tunnel stage. \u00a0Hurrah!<\/p>\n<p>Even the handling, which is another potential pitfall, feels in tune with the arcade. In fact I may actually prefer it: the slideyness actually feels even closer to Outrun 2, which of course means it comes pretty close to arcade perfection. On paper, then, Outrunners is actually a pretty good game.<\/p>\n<div id=\"attachment_1401\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.24.51.png\"><img decoding=\"async\" aria-describedby=\"caption-attachment-1401\" class=\"size-medium wp-image-1401\" src=\"http:\/\/mechafatnick.co.uk\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.24.51-300x217.png\" alt=\"other outruns\" width=\"300\" height=\"217\" srcset=\"https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.24.51-300x217.png 300w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.24.51-320x232.png 320w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.24.51-150x108.png 150w, https:\/\/fatnickindustries.com\/Blog\/wp-content\/uploads\/2014\/05\/Screen-Shot-2014-05-30-at-06.24.51.png 439w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-1401\" class=\"wp-caption-text\">Look! it has an underwater tunnel and everything<\/p><\/div>\n<p>&#8216;So then, what&#8217;s the snag?&#8217; You may be asking. Well, err, it&#8217;s split screen. All the time. Even in One Player mode. I&#8217;m not sure if this was done for a technical reason (perhaps they thought that smaller sprites was the only way to recreate something that approached the visual standards of the System 32 hardware?) or if Data East\u00a0were so enamoured with the arcade&#8217;s multiplayer they thought that it could ONLY be played in multiplayer. Either way, this was a colossal mistake. From FM recreations of a surprisingly sample-based soundtrack, to the impressive attempts to recreate every detail of the Outrunner&#8217;s cars, \u00a0Data East&#8217;s Outrunners is a brilliant port but it fails by default. If you get past the split screen i can guarantee that you will have some fun, but the split screen is a very difficult thing to get past. Oh dear.<\/p>\n<p>&nbsp;<\/p>\n<p>[youtube]https:\/\/www.youtube.com\/watch?v=V9gPtbbwSuM[\/youtube]<\/p>\n<p><!--nextpage--><\/p>\n<p>So that about sums up the other console Outruns. Did Sega mismanage the series? Maybe. As we&#8217;ve seen before, <a href=\"http:\/\/mechafatnick.co.uk\/2014\/02\/27\/outrun-spectrum-ports\/\">Outrun was definitely the hottest port of 1987<\/a> &#8211; so it is a bit embarrassing that Outrunners never even officially made it to the UK. With the notable exception of Battle Outrun, it can&#8217;t be said that the Other Outruns were bad games though.<\/p>\n<p>Perhaps the real problem were the ports of the arcade games themselves. As impressive as it was to have arcade-style games at home, \u00a0you could complete both Outrun and Turbo Outrun in under half an hour. Had Sega added career modes as they did with \u00a0Super Hang On, the series may have remained fresher in the eyes of gamers, and provided a platform for the likes of 2019.<\/p>\n<p>On the other hand, this is good news for Retro Gamers. Outrun 3d is the only one of these that could be considered rare or expensive and the rest can be picked up for a song &#8211; so go forth retrogamers and enjoy!<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As we&#8217;ve already established, I like Outrun. Probably to an unhealthy extent. In fact, not only do I love the original arcade Outruns (in all their many ports and guises) but I even love the weird and widely ignored console-only Outrun games as well. Hurrah! <span class=\"read-more\"><a class=\"more-link btn btn-transparent\" href=\"https:\/\/fatnickindustries.com\/Blog\/2014\/05\/31\/other-outruns\/\">Read More &#8230;<\/a><\/span><\/p>\n","protected":false},"author":2,"featured_media":1408,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,70],"tags":[351,158,108,233,101],"class_list":["post-1359","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blogposts","category-games","tag-games","tag-master-system","tag-megadrive","tag-outrun","tag-retrospective"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>The Other Outruns: A look at the console-exclusive Outruns<\/title>\n<meta name=\"description\" content=\"Here&#039;s a retrospective looking at the Other Outruns: Including Outrun 3d, Battle Outrun, Outrun Europa, Outrun 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