Trains Vs Zombies: A Surprising Arcade Showdown

It’s 1997 and we’re at the AOU show in Japan, feasting our eyes on all of the exciting up-and-coming arcade attractions on display. Over at Namco, the imminently-released Tekken 3 is an obvious headliner, but there are plenty of other goodies too — not least Read More …

No tengo Amiga: Nintendo Vs Commodore in the UK

Recently, it’s come to my attention that several people aren’t particularly happy with my article about the NES and the Master System in the UK market, finding the evidence supporting the argument to be lacking. Placed in such a position, there’s only really one reasonable Read More …

A Hedgehog and a Mouse: Sega, Disney and a Surprising Attempt to become an Amusement Giant

On social media, old pictures from London’s Sega World are an easy way to harvest some quick engagement. Post the image, chuck in your ‘remember that time when Sega ran a theme park?’ caption then sit back and wait for the likes numbers to rise. Read More …

Complete Carnage: 32-bit Console hardware and the reshaping of the industry

Recently we looked at the Sega Saturn and whether it was killed too prematurely by Sega. Though these days the Saturn’s renewed popularity means we regularly ask what could have made the console a success, there’s one question that should probably ask first: Could the Read More …

“The Saturn is not our future” Sales, Costs and the Demise of the Sega Saturn

2023 Update: The recent (and highly dramatic) leak of documents and emails surrounding Sega of America’s 1997FY marketing plan adds some important context to the question of how much the Saturn cost Sega. One particularly juicy little nugget is this snapshot of Sega of America’s Read More …

The Second Sound Chip – The Sega Master System and the YM2413

What is a Master System? If you’re reading this in English and you owned a Sega Master System you probably didn’t own the most complete version of the Sega Master System. This isn’t idle snobbery: the Machine that was released outside Japan was notably different Read More …

180 Free games: Analysis of a Cover Tape Collection

It just so happened that a few weeks ago I had to move my original Zx Spectrum collection out of storage. Faced with a huge plastic crate filled to the brim with cassettes, it suddenly struck me how ridiculous it was that we had some Read More …

32-bit Audio Fight Club: The Saturn, the PlayStation and the End of the Chiptune Era

The first rule of 32-bit Audio Fight Club is that you don’t talk about 32-bit Audio Fight Club. Actually, that’s not quite true: the first rule of 32-bit Audio Fight Club is that…well…you probably wouldn’t even think to talk about 32-bit Audio Fight Club. Or Read More …

Strider: The Unfortunate Mr Hiryu

In gaming there are the origin stories we all know – like the origins of Mario and Sonic the hedgehog – but there are many more characters who remain relatively obscure – like the stars of most microcomputer budget games or Japanese cassette titles. More Read More …

Nothing New in the Villlage: The 35 Year Old Ancestors of Untitled Goose Game

Everyone loves the Untitled Goose Game. I love the Untitled Goose Game. If you haven’t played the untitled Goose Game, you should play the Untitled Goose Game: A stealth game that follows in the footsteps of Metal Gear Solid and Hitman, Goose Game’s masterstroke is Read More …

8-Bit Showdown: How popular were the Master System and the NES in the UK?

When it isn’t doing is it’s upmost to sabotage Western democracy, one thing that can be said for Facebook is that it does have some of the friendliest retro communities on the internet. A few weeks ago one particular discussion caught my eye: how popular Read More …

The Xbox 360 Will Never be Retro (a tedious classification post)

Ok, I’ll have to admit it – as someone who fits in the relatively uncommon venn diagram between history and retrogaming, I probably let myself ponder the question of what exactly retrogaming IS a little too much. Why does it matter? after all, it’s just Read More …

In Pursuit of Power Drift

Does any game own its genre as effectively as Mario Kart? Sure, the more po-faced among the racing brigade might draw influence from other (more realistic) avenues, but if you’re looking towards making a light-hearted kart racer, it’s impossible to avoid the touch of Nintendo’s Read More …

“IRQ: 7” – The Complicated World of early MS-DOS Sound Options

Modern games consoles, eh? With their bundled hard drives and insatiable hunger for game patches, they’re effectively just user-friendly PCs aren’t they? Yes, even you over there in the corner, Mr Switch. Hang on though! When you think about it, the inverse is also true. Read More …

I Didn’t Realise There was a 128k Ghostbusters

  (The 128k Ghostbusters theme)     This is a topic we’ve covered before – and i suspect it’s one we’ll cover again – but it’s worth pointing out that the sunset era of the Spectrum’s life were significantly different to the micro computer’s formative Read More …